Xinxin Huang.
China Market Expert for Global Ad-Tech & Mobile Gaming.
Specializing in GTCM (Go-To-China Market) strategies β helping global SaaS, ad-tech tools and mobile games enter China through insights, connections, and hands-on execution.
My Projects.
Here are some of my key projects helping companies enter China market.
Ximple (Maple)
Shenzhen-based boutique GTM consultancy established in 2022
We help global Ad-Tech/SaaS/B2B firms enter China:
β Landed EU monetization tool with 7 top casual game publishers from China in 13 months
Business Model: GTCM (Go-To-China-Market)
- Local market education and positioning
- Pre-sale advisory and customized pitch development
- Direct client engagement and deal closure
- Integration support and ongoing account management
Core Services
- Strategic BD and client introduction to major Chinese game publishers
- WeChat-based content marketing to educate and activate demand
- Sales enablement, client negotiation, and post-signing support
- Long-term pilot-based consulting
Collaboration Models
Referral Model
Light-touch, early lead gen, revenue-share basis
Agency Model
Full-cycle sales support, deeper client engagement
Typical Revenue Share:
- SDK/Monetization: 4-8% of gross developer revenue
- UA/Marketing Spend: 5-15% of advertiser revenue
- Analytics Tool: Subscription-based (negotiable)
Unique Advantages
In-house GTM strategy + deep local insight
Proprietary content & PR channels (WeChat Official Account)
Fluent in Mandarin, English, Korean and capable of Japanese
Trusted by top-tier publishers and 'hidden champions' in China
Transparent project management, minimal friction
Success Cases
MMP Solution Platform (USA)
Results:
25 qualified publishers, 9 deals in 12 months, $170,000+ revenue
Added Value:
Pivoted market focus from gaming to utility apps
Monetization SDK Vendor (Singapore)
Results:
12 major studios, 7 integrations, $100Kβ150K/month revenue
Added Value:
Geographic prioritization strategy (Vietnam first)
Ad Network Platform (Brazil)
Results:
30+ publishers, 10+ deals, $8Kβ10K/month media spend
Added Value:
Local market-ready proposal templates
Market Coverage
600+ game & app developers/publishers in China
100+ game & app developers/publishers in Vietnam
80+ game & app developers/publishers in Korea
50+ game & app developers/publishers in Japan
100+ game & app developers/publishers globally
TigerRose
Exploring Publishing Potential in China
We bridge overseas game devs and mobile games with China Market:
- → Successfully launched 15+ global mobile games in China's multiple local app stores.
- → Helped <That's my seat> from MagicLab achieve No.1 on iOS free-gaming chart in China in one month.
1. Why China, Why Now?
With over $5.5B in revenue and 500M+ Mini Game users, China is one of the fastest-growing and most lucrative markets for mobile games.
Platforms like WeChat Mini Games and Douyin (TikTok CN) now offer:
- Easier entry points (less licensing constraints)
- High ad monetization (top titles can reach $1M+ daily revenue)
- Instant play access, no install required
- Viral reach via social + video-driven discovery
2. Who's Already Winning?
Many global publishers have already cracked China β through strong local partners. Here are a few examples:
πThat's My Seat (Magiclab)
- TOP1 free gaming chart on iOS China within half a month after releasing
- Solved copycat game issue and maintained the top ranking performance
- Over $8K/day on UA spending on the iOS China channel.
π Mob Control (Voodoo)
- iOS + Mini Game version, $7M+ revenue
- Long-term Top 100 free chart in China (maintain top ranking for over one year)
- Operated by Dobest, our alliance publisher
π My Perfect Hotel (SayGames)
- WeChat Mini Game
- Achieving $700K+ revenue to date, 2.5M+ user registrations
- Ranked as high as #16 on WeChat "Most Played Chart"
- Operated by SkyIsland, our alliance publisher
π Hole.io (Voodoo)
- Top 4 iOS Free Game
- Top 50 Douyin Mini Game chart for 2 years
- Grown organically through TikTok Publisher Program
All the case studies shared are all being managed by TigerRose Alliance Publisher Partners.
#1 Mob Control: Ranking Top3 on Free-Game-Chart on China IOS
#2 My Perfect Hotel: Ranking Top14 on Wechat Most Played Game Chart
#3 Hole.io: Ranking Top4 on Douyin(tiktok in CN) Free-Game-Chart
#4 That's My Seat: Ranking Top1 on Free-Game-Chart on China IOS
3. What Makes a Game Suitable?
We're seeing the most traction in:
- Hyper casual or hybrid casual genres
- Easy-to-understand mechanics with short loops
- Strong ad engagement (7+ rewarded videos/DAU)
- Lightweight IAP layer (if licensing is needed)
Quick self-check:
Does your game haveβ¦
- D1 Retention > 35%?
- 30 mins avg. playtime?
- IAP Revenue > 20%?
- Day-14 ROI β₯ 100%:
- Rewarded Video Impressions > 7/day/user (or 15+ over 2 days)
- Tier-1 CPI (e.g. FB open targeting) < $0.80 USD
If so, it's worth evaluating for China. If 2+ metrics are met, the product usually has very strong China market potential.
4. Our Role: China-Side PM + Market Advisor
Think of us as your China-side project manager and strategic advisor.
We work on behalf of a trusted publishing alliance (Dobest, SkyIsland, ChiCheng Games, HelloWorldGames, etc.), so you get:
- One central contact (us)
- Multiple opportunities evaluated and managed together
- Full support in: Localization, SDK integration, Monetization optimization, Legal/licensing/compliance, User acquisition strategyβ¦
We don't just pass along your gameβwe stay involved from start to scale.
5. Publishing Model (Typical Setup)
| Area | Chinese Publisher | Overseas Developer |
|---|---|---|
| UA Costs | β Covered | β |
| SDK + Tech | β (if code is shared) | Optional |
| Compliance (ISBN, ICP) | β | β |
| Profit Share | 50% | 50% |
TigerRose does NOT participate in the developer's share. β we are part of the publisher-side structure, and we help ensure alignment, quality, and fast execution.
6. Next Steps?
We'd love to assess 1β2 of your titles more deeply. If available, could you share:
- Retention (D1/D7/D14)
- Avg. playtime
- IAP share
- Rewarded ads per DAU
- ROI benchmarks
- testing CPI
With this, we can outline the exact publishing path.