Xinxin Huang.

China Market Expert for Global Ad-Tech & Mobile Gaming.

Specializing in GTCM (Go-To-China Market) strategies β€” helping global SaaS, ad-tech tools and mobile games enter China through insights, connections, and hands-on execution.

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My Projects.

Here are some of my key projects helping companies enter China market.

Ximple (Maple)

Shenzhen-based boutique GTM consultancy established in 2022

We help global Ad-Tech/SaaS/B2B firms enter China:

β†’ Landed EU monetization tool with 7 top casual game publishers from China in 13 months

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Business Model: GTCM (Go-To-China-Market)

  • Local market education and positioning
  • Pre-sale advisory and customized pitch development
  • Direct client engagement and deal closure
  • Integration support and ongoing account management

Core Services

  • Strategic BD and client introduction to major Chinese game publishers
  • WeChat-based content marketing to educate and activate demand
  • Sales enablement, client negotiation, and post-signing support
  • Long-term pilot-based consulting

Collaboration Models

Referral Model

Light-touch, early lead gen, revenue-share basis

Agency Model

Full-cycle sales support, deeper client engagement

Typical Revenue Share:

  • SDK/Monetization: 4-8% of gross developer revenue
  • UA/Marketing Spend: 5-15% of advertiser revenue
  • Analytics Tool: Subscription-based (negotiable)

Unique Advantages

In-house GTM strategy + deep local insight

Proprietary content & PR channels (WeChat Official Account)

Fluent in Mandarin, English, Korean and capable of Japanese

Trusted by top-tier publishers and 'hidden champions' in China

Transparent project management, minimal friction

Success Cases

MMP Solution Platform (USA)

Results:

25 qualified publishers, 9 deals in 12 months, $170,000+ revenue

Added Value:

Pivoted market focus from gaming to utility apps

Monetization SDK Vendor (Singapore)

Results:

12 major studios, 7 integrations, $100K–150K/month revenue

Added Value:

Geographic prioritization strategy (Vietnam first)

Ad Network Platform (Brazil)

Results:

30+ publishers, 10+ deals, $8K–10K/month media spend

Added Value:

Local market-ready proposal templates

Market Coverage

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600+ game & app developers/publishers in China

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100+ game & app developers/publishers in Vietnam

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80+ game & app developers/publishers in Korea

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50+ game & app developers/publishers in Japan

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100+ game & app developers/publishers globally

TigerRose

Exploring Publishing Potential in China

We bridge overseas game devs and mobile games with China Market:

  • → Successfully launched 15+ global mobile games in China's multiple local app stores.
  • → Helped <That's my seat> from MagicLab achieve No.1 on iOS free-gaming chart in China in one month.
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1. Why China, Why Now?

With over $5.5B in revenue and 500M+ Mini Game users, China is one of the fastest-growing and most lucrative markets for mobile games.

Platforms like WeChat Mini Games and Douyin (TikTok CN) now offer:

  • Easier entry points (less licensing constraints)
  • High ad monetization (top titles can reach $1M+ daily revenue)
  • Instant play access, no install required
  • Viral reach via social + video-driven discovery

2. Who's Already Winning?

Many global publishers have already cracked China β€” through strong local partners. Here are a few examples:

πŸ“That's My Seat (Magiclab)
  • TOP1 free gaming chart on iOS China within half a month after releasing
  • Solved copycat game issue and maintained the top ranking performance
  • Over $8K/day on UA spending on the iOS China channel.
πŸ“ Mob Control (Voodoo)
  • iOS + Mini Game version, $7M+ revenue
  • Long-term Top 100 free chart in China (maintain top ranking for over one year)
  • Operated by Dobest, our alliance publisher
πŸ“ My Perfect Hotel (SayGames)
  • WeChat Mini Game
  • Achieving $700K+ revenue to date, 2.5M+ user registrations
  • Ranked as high as #16 on WeChat "Most Played Chart"
  • Operated by SkyIsland, our alliance publisher
πŸ“ Hole.io (Voodoo)
  • Top 4 iOS Free Game
  • Top 50 Douyin Mini Game chart for 2 years
  • Grown organically through TikTok Publisher Program

All the case studies shared are all being managed by TigerRose Alliance Publisher Partners.

#1 Mob Control: Ranking Top3 on Free-Game-Chart on China IOS

#2 My Perfect Hotel: Ranking Top14 on Wechat Most Played Game Chart

#3 Hole.io: Ranking Top4 on Douyin(tiktok in CN) Free-Game-Chart

#4 That's My Seat: Ranking Top1 on Free-Game-Chart on China IOS

3. What Makes a Game Suitable?

We're seeing the most traction in:

  • Hyper casual or hybrid casual genres
  • Easy-to-understand mechanics with short loops
  • Strong ad engagement (7+ rewarded videos/DAU)
  • Lightweight IAP layer (if licensing is needed)
Quick self-check:

Does your game have…

  • D1 Retention > 35%?
  • 30 mins avg. playtime?
  • IAP Revenue > 20%?
  • Day-14 ROI β‰₯ 100%:
  • Rewarded Video Impressions > 7/day/user (or 15+ over 2 days)
  • Tier-1 CPI (e.g. FB open targeting) < $0.80 USD

If so, it's worth evaluating for China. If 2+ metrics are met, the product usually has very strong China market potential.

4. Our Role: China-Side PM + Market Advisor

Think of us as your China-side project manager and strategic advisor.

We work on behalf of a trusted publishing alliance (Dobest, SkyIsland, ChiCheng Games, HelloWorldGames, etc.), so you get:

  • One central contact (us)
  • Multiple opportunities evaluated and managed together
  • Full support in: Localization, SDK integration, Monetization optimization, Legal/licensing/compliance, User acquisition strategy…

We don't just pass along your gameβ€”we stay involved from start to scale.

5. Publishing Model (Typical Setup)

Area Chinese Publisher Overseas Developer
UA Costs βœ… Covered ❌
SDK + Tech βœ… (if code is shared) Optional
Compliance (ISBN, ICP) βœ… ❌
Profit Share 50% 50%

TigerRose does NOT participate in the developer's share. β€” we are part of the publisher-side structure, and we help ensure alignment, quality, and fast execution.

6. Next Steps?

We'd love to assess 1–2 of your titles more deeply. If available, could you share:

  • Retention (D1/D7/D14)
  • Avg. playtime
  • IAP share
  • Rewarded ads per DAU
  • ROI benchmarks
  • testing CPI

With this, we can outline the exact publishing path.

Get in Touch.

Interested in entering the China market? Let's discuss how we can help your business succeed.